OSN

OSN Kids video platform pitch

PROJECT ROLE: UI Lead
PLATFORMS: Keynote deck, iOS, Android

OSN-Hero

Results and project info

Key facts & figures

Outcomes

  • Massive were successfully awarded the project based on our pitch work.
  • The client agreed that the pitched concept successfully balanced entertainment and educational value, positioning the service as a unique offering to consumers at the time of creation.

Timescale
2 weeks from initial brief to pitch submission

Tools
Sketch, Axure, Photoshop, Illustrator, Principle, After Effects, Keynote

Created while working for:
Deltatre (formerly known as Massive Interactive)

The team

Pitch Designers
Jeff Young
Jonathan Lees
Belen Tahir
Jon Addison
Enrico Catalano

Pitch overview

Brief

Create a pitch for the OSN Kids service RFP. OSN were looking to create a video app for kids & young teens that provides an engaging experience on top of intelligently serving video content.

Pitch goals & challenges

Pitch goals

  • Demonstrate Massive’s industry-leading UX&D process

  • Showcase a desirable understanding of the brief and OSN’s needs

  • Win the project!

Internally identified challenges

  • Short turnaround time

  • Being efficient with time and ensuring everyone communicates properly

  • Sharing the workload evenly and allowing each team member to work to their strengths

My role in the pitch

Responsibilities in the pitch were shared equally and we all worked collaboratively on every stage of the pitch. This included user research & personas, wireframing & visual design and creation of the pitch deck.

Platforms

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Interactive presentation deck
Pitch document

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Android/iOS
Pitch concept visuals

Understanding the target demographic

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Before any work was created the entire team spent day 1 researching the brand &  target audience, and analysing the RFP for key details. These were compiled into learnings and formed the opening section of the presentation.

Creating user personas

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User personas were generated based on learnings from previous research. Each user persona was defined by characteristics important to the project, such as ability to use technology and type/amount of content consumed.

Defining experience principles to develop features upon

OSN-Principles

Before diving into the design concepts, we wanted to demonstrate to OSN that we had a full understanding of their audience and business goals. We included a slide that summarised this understanding into pillars for the experience & design.

Executing learnings via design concepts

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Given the vast differences in motor skills, comprehension and content suitability across our audience’s age range, we chose to create two different UI schemes that would be auto-assigned depending on the age of the child inputted into the user’s profile. Parents would also be able to manually choose the UI skin and the accessible content for their kids via a parental controls menu.

Pitch USP: ‘edutainment’

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The idea for edutainment came from statistics we discovered on user engagement via stimulus and rewards. We knew from this that we wanted to create a mechanic that would entice users to come back and watch more content, but we were also very concerned with not creating a mindlessly addictive game mechanic.

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The resultant mechanic we created is a short educational game between pieces of content (solve the sum, spell the word etc). If the user successfully solves the question, they’re rewarded with the next episode of content, plus a reward badge to add to their collection.

Teasing further rewards in the full project

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The end of the pitch deck offered more insights for OSN into Massive’s design process, details on how their content strategy could benefit from our content management system (AXIS), and teases other creative ideas we could bring to the table should they choose us for the full project.

OSN-Planning

Above: planning the final composition of the pitch deck with the rest of the team

Success!

The pitch was a resounding success and OSN decided to award the project to Massive. The full project was even vastly expanded in scope based on the enthusiasm for the edutainment concept. Some samples of the full project designs, which I worked on with Kadriye Gumus, can be seen below.

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